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02 2025 Univ. of Sydney

Mira

An interactive plant — a gentle emotional mirror for young adults and parents living apart.

Mira is an interactive desktop plant — a quiet emotional channel between university students and the parents they've left behind.

View Prototype
Year
2025
Duration
13 weeks
Role
UX/UI Designer
Team
Ruoting Gu & Yuchen Chen (Part 1)
Tools
Figma · Physical prototyping
Outcome
High Distinction
Mira — a soft green screen showing a simple pixel face, perched in a small terracotta planter.
01 The brief

Design an interactive experience around care.

Prompt
Care — emotional, physical, social — mediated by digital technology.
Medium
Digital + physical + spatial, integrated. Not one-way; actually interactive.
Frame
13 weeks · USYD Design Computing · A team of three took the project to mid-fidelity; high-fidelity was completed solo.

We narrowed early. Of all the forms care can take, we kept circling the one closest to us — students who had moved cities or countries for university, and the parents they had left behind. Loving, intact, quietly under strain — not from neglect, but from the friction of staying close at a distance.

”Mira had to be an emotional mirror, not a messaging app.” — Self-imposed constraint

02 The problem

Three forces working against care across distance.

i · Cadence

Calls and texts demand performance.

When every check-in has to be a story, the contact thins — not because the relationship weakened, but because the format keeps raising its own bar.

ii · Asymmetry

Parents want updates. Students want space.

Parents reach for the details the student didn’t think to share. The student wants room the parent didn’t think to grant. Each reads the other slightly wrong.

iii · Compounding silence

Distance reads quiet as something bigger.

Once a gap opens, both sides hesitate to break it. The longer the pause, the heavier it feels — and the harder it becomes to close.

03 Research

Four methods. Two sides of the same need.

We triangulated to keep one stream from biasing the rest. Each method earned a place because it told us something the others couldn’t.

i

Surveys

Scale
ii

Interviews

Texture
iii

Online ethnography

Unmoderated voice
iv

Market analysis

Honest baseline

From four streamsFive insights surfaced. They didn’t sit on a single spectrum — they belonged to two distinct sides of the same relationship.

Young adults

Need room — but not absence.

Independence from parental expectation without losing the relationship. Space to express a truer self, away from the fear of judgement. A positive family channel that doesn’t ask them to perform to use it.

Parents

Want to guide — and have to let go.

To keep guiding so their child doesn’t repeat the same mistakes. To hold open communication while quietly stepping back, and to hold the worry that comes with stepping back.

The problem to design for

The young adult needs less contact, more trust. The parent needs more contact, less control.

Any product sitting between them had to make room for both — without becoming another thing to maintain.

04 Ideation

Nine storyboards. Three finalists. One survived feedback.

Each of us storyboarded three concepts — nine in total. We picked our most exciting on interest and creative potential, leaving three finalists to score against research insights, personas, the journey map, and the brief’s digital · physical · processual requirement.

Score 8 · chosen

Family Plant

A shared digital–physical plant. The flower visibly reflects the emotional health of the relationship.

Score 5

Quiet Threads

Short-form prompts — communication through images and emoji, lighter than a call, slower than a text.

Score 4

Space Between

A workshop format with emoji check-ins from young adult to parent, plus invitations to a shared activity.

After reviewFamily Plant won the matrix — but tutor feedback identified five specific concerns. Rather than start over, we held the concept and answered each.

Concern · 01

Lacks lifestyle integration.

Fix

Reflections became quick, light, and optional — built to fit busy schedules.

Concern · 02

Lacks spatial and procedural presence.

Fix

The app was replaced by a home-based physical plant — a presence in the room, not in a pocket.

Concern · 03

Too app-dependent.

Fix

Content shifted onto the plant’s ambient display. No phone needed.

Concern · 04

Doesn’t suit the parent’s lifestyle.

Fix

Simpler user flow built for the parent role.

Concern · 05

Risks over-control.

Fix

Two-way communication removed. The plant gives passive, weekly updates — not constant access.

05 The concept, named

Meet Mira.

The chosen concept now had a name and a shape. Mira holds the three components of the brief in one object — a flower for the relationship’s mood, a screen for the conversation, a routine to hold them together.

  1. iPhysical

    A flower that reflects the relationship.

    The plant is the emotional anchor. Its bloom visibly shifts with the health of the relationship — bright and open when the channel is alive, drawn and pale when it isn’t.

  2. iiDigital

    A small screen at the base.

    A tablet hosts daily check-ins, weekly reflections, and gentle summary updates. Guided enough to be easy, soft enough not to feel like another inbox.

  3. iiiProcessual

    A routine that does the work over time.

    Quiet, recurring rituals — not bursts of contact. Check-ins and reflections turn the object into a steady, ongoing channel rather than another thing to maintain.

Becoming an objectFrom paper to colour to a thing on a desk, the screen and the object grew together.

01

Sketch

Pencil on paper — relationship-health bar, prompt area, and a small avatar roughed in. The cheapest round, used to argue hierarchy before any pixels were drawn.

Hand-drawn wireframe of the Mira screen — a percentage, an avatar, and prompts roughed out in pencil.
02

Low-fidelity

Greyscale, no type personality yet. The round that proved the percentage could carry the screen and the prompt could stay short — both states tested in the same frame.

Greyscale low-fidelity wireframe of the home screen — percentage at top, prompt area, and a row of action buttons.
03

Mid-fidelity + object

Colour, typography, and the first physical build arrived together. The screen earned its face, and the plant earned its presence — paper flower, taped pole, tablet at the base.

Mid-fidelity colour version of the same screen — refined typography, a friendly face, and the percentage as the visual centre.
The first Mira prototype — a paper flower on a taped pole rising from a small cardboard planter, with a tablet mounted at the base showing a simple face.
06 Designing for

Meet Alex.

Affinity diagramming pointed us at one user we kept returning to. Every Mira decision after this was tested against him.

”I want to meet new people, but I’m not sure where to start.”

About
Just left home to study abroad. Looking forward to independence, but every social decision is suddenly his alone. Signed up for a first-year networking event hoping it would do the work for him.
Frustrations
Uncertain approaching new people. Feels like everyone else has it figured out — and worries that admitting otherwise would make his parents call more, not less.
Motivations · what’s growing, what isn’t
Independence
Need for connection
Social confidence
Openness with parents

Alex’s year, traced along a single stem.

i · January

Starting university

Alex leaves controlling parents behind to start his university life — new place, new degree, a first-year networking event on the calendar.

Relief · uncertain
ii · March

Attending the event

Struggles to start conversations. Sits alone for the entire event. Wants to ask his parents for help but doesn’t know what to say — leaves feeling defeated.

Anxious · stressed
iii · The rest of the year

Quiet retreat

Spends the year feeling sad and lonely. Still struggles to find his place and withdraws into his studies and personal space.

Fearful · self-doubt
07 Part 2 · Solo refinement

Fifteen people. Twelve changes. One warmer Mira.

Part 1 ended with a working mid-fi. Part 2 was mine to push the rest of the way. I ran moderated tests with fifteen users — first-year students, parents, and a few fence-sitters — and grouped what they said into three patterns the concept hadn’t accounted for.

Insight i · Recognition
”I didn’t realise certain elements were interactive.”

Soft speech bubbles and the 64% relationship-health number read as decoration. The screen looked finished — but it wasn’t asking to be touched.

What changedSpeech bubble → labelled “Weekly check-in” button. Percentage removed entirely so attention falls on the one thing to tap.

Before and after of the Mira home screen — left, the original mint screen with a 64% indicator and a dark speech bubble saying 'Do weekly reflection?'; right, the warmer cream-and-green redesign with a clearly labelled 'Weekly check-in' button.
Mid-fi → hi-fi · home screen
Insight ii · Navigation
”I struggle when navigating the interface and want more control.”

Arrow-only navigation made every screen feel like guesswork. Users wanted to know they could go back, redo, or finish — and the sliders didn’t tell them where the ends meant.

What changedEvery screen earned labelled Back / Next / Done buttons. Sliders gained anchor labels at each interval. A redo button arrived on every voice prompt.

Before and after of the check-in question screen — left, an early version with ambiguous arrow icons and vague slider endpoints; right, the hi-fi version with explicit 'Back' and 'Next' buttons and three anchor labels under the slider.
Mid-fi → hi-fi · check-in flow
Insight iii · Warmth
”I want it to feel warmer — not generic and flat.”

The mint palette was the loudest thing in the mid-fi, and users read it as clinical. Mira is meant to feel like a houseplant on a windowsill, not a hospital pamphlet — and the static 87% wasn’t carrying the emotional weight the concept asked it to.

What changedMint became cream, deep green, and warm clay. The percentage retired — the whole screen now takes a colour that maps to the plant’s health, so the relationship’s mood is felt before it’s read.

Before and after of the relationship-mood screen — left, the mid-fi shows a single mint-green smile screen with an 87% percentage and a small speech bubble; right, the hi-fi shows two screens, one warm yellow-green when the relationship is healthy and one muted sage when it needs attention.
Mid-fi → hi-fi · one static screen becomes two states

And the object itselfThe plant on the desk needed the same honesty. The paper flower had done its job in the mid-fi — but the hi-fi asked Mira to be believable as a houseplant.

Side-by-side of the Mira physical prototype — left, the mid-fi paper flower taped to a wooden pole rising out of a small cardboard planter with a green tablet showing a face; right, the refined hi-fi version with a real orange hibiscus, a textured terracotta-painted pot with visible soil, and a tablet showing the same face screen.
Mid-fi → hi-fi · paper flower replaced by a real one; planter gets soil, terracotta paint, and a ceramic-like finish
08 Final design

Mira, finished.

A warmer palette. A clearer flow. A real flower. The pieces that started as a team-of-three concept now hold together as one object — quiet enough to live on a desk, honest enough to be noticed.

Grid of the final hi-fi Mira screens — home with the Weekly check-in button, the four-step reflection flow with labelled sliders and voice prompts, the completion screen, and the themed reflections summary with icon cards for Independence, Connection, Achievement, and Interaction.
The final hi-fi screen set — cream paper, deep green, and clay accents replace the early mint.
Interactive prototype

Try Mira yourself.

Tap through the weekly check-in — the same flow fifteen users ran in testing. Best viewed full-screen.

In motion

Mira, in action.

The Part 2 brief asked for a short showcase video — the prototype in motion, the object on a desk, and the routine that holds them together.

In closing

What Part 2 taught me.

The concept was right; the expression wasn’t. What read as restraint to the team that built it read as ambiguity to everyone else — a speech bubble that wasn’t a button, a percentage that didn’t ask to be touched, a palette that meant clinical to the only people who hadn’t lived inside the brief. Fifteen sessions made that gap impossible to ignore. Recognition, control, and warmth are easy to talk about and harder to make true.

The other thing I’ll carry forward sits on the desk. A paper flower works in mid-fi because everything else is still draft. The moment the screen earns its colour, the object has to earn its life too — or the whole thing slips back into prop. Hi-fi isn’t a polish pass. It’s the round where the design either commits to being the thing it claims to be, or quietly admits it isn’t.

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